The Latest Developments in Virtual Reality

Are you curious about how virtual reality is evolving these days? I sure am so I did some research for you and filled this article full of the latest developments and facts.

The Most Downloaded Game

This title goes to the game, Rick & Morty, a game developed for the PlayStation 4 so that’s one reason why it was so popular last year. Another reason is the multitude of options you have in the game, you have to solve puzzles, enter new dimensions through portals, fight aliens once arrived there, all while Rick just keeps on yelling at you for all the mistakes you make.

Other features include that it’s fully voiced so I hope you have a good grasp of English, and it allows you to smash all kind of odd items. Heck, they even teach you how to repair a space car and your self-worth gets questioned on a regular base. In other words all the ingredients for one hell interesting game.

A New Display in The Works

Japan Display Inc. or in short JDI has developed a new 1001 PPI display for virtual headsets, although this has been in the making since early 2018 they’ve promised that the first displays can be shipped in the first quarter of 2019. Well, we just reached this first quarter and unfortunately, it isn’t available yet but this won’t take long.

Once it gets shipped and implemented in the latest headsets it will definitely take VR to the next level so sit tight as soon you will be able to experience virtual reality as you’ve never seen before.

Virtual World Isn’t Sitting Still

The game Second Life, now has millions of users, although the game initially launched all the way back in 2003 they’ve just released a new version only four months from the time of writing this article which would be suitable to play on VR devices but apparently it isn’t all that easy as the complaints have been adding up.

An alternative to Second Life would be Sinespace who definitely mastered the art of virtual reality. The only problem is that it lacks the popularity that Second Life had back in the days so right now it feels a bit like a ghost town. One of the main issues is of course that the VR devices are still rather expensive. The model from HTC Vive still costs over a thousand dollars and that’s not what most people are prepared to pay for it so that’s a bit of a shame.

There’s a New Player in Town

Veer has launched a global network for the virtual and immersive reality fans where you can create and share your VR/360 degree photos and videos and walk through it like you’re there. In case you have no idea what they mean with immersive reality. It’s being physically present in a non-physical world. Boosted by images and sounds it makes you feel like you’re truly there.

I don’t really see what’s so different about that compared to regular virtual reality because isn’t that the whole idea of virtual reality on itself. I suppose they had to invent some new term due to the lack of interest so immersive virtual reality is most likely the answer to that. Let’s see who gets fooled into thinking this is the new hype while it’s actually pretty much of the same. Perhaps they have a better way of explaining it over at Real New World as their whole site is dedicated to virtual reality so if you truly want to stay up to date I suggest you pay them a visit.

Standalone is in – Connected to a PC is Out

When the HTC Vibe launched first there were a lot of mixed opinions from users, the need for a strong enough PC or laptop was definitely one of them and the complications when simply trying to play a game and running into all kind of bugs was another one. No wonder it didn’t really catch on while it was all so fragile.

Stand Alone units aim to solve that problem and as we’ve reached 2019 there are already multiple different brands/models to choose from, namely the Vive Focus, Oculus Go, Oculus Santa Cruz, and last but not least the Lenovo Mirage Solo. For a full review of the Lenovo I suggest you check this post, but be warned, it isn’t all that positive so it appears this plague is still interfering with the mass adoption of virtual reality systems. One of the first things they said in that review is that it feels more like a development kit instead of a finalized product.

Summing It All Up

As you can see, we still have a long way to go and one of the most important factors is that the baby sicknesses need to be solved and the price needs to drop drastically before everyone gets engaged in virtual reality. The technique is awesome but when it’s riddled with bugs it’s easy to give up on your crazy expensive purchase so my advice is to wait.

 

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